![special ending doki doki special ending doki doki](https://i.ytimg.com/vi/KXtfBaFwKMU/hqdefault.jpg)
The player earns RDU by defeating enemies (also known as "extracting raw data from destroying viruses and defeating infecting enemies") or selling items ("breaking down items/programs") in the "Build Items" pause menu.
![special ending doki doki special ending doki doki](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2021/07/Doki-Doki-Literature-Club-How-To-Get-The-Good-Ending.jpg)
After earning enough experience points, the player's playable characters may level up, resetting the experience points meter for the next level.
![special ending doki doki special ending doki doki](https://i.imgflip.com/4jdxz4.jpg)
#Special ending doki doki Offline#
Any content shown here could be changed at any time as the game updates offline or online. No release date has been given and there is a very high chance that this fan game could be canceled. Experimental demos for Part II are not released yet. Part II NOTE: This fan game is still in experimentation and has not been released. Screenshots will be located in the home game directory. Skip dialogue while held down only for dialogues that were already seen. So far, it seems to only work with XInput controllers.Īdvances dialogue and activate the interface.Īdvance dialogue without selecting choices. While gamepad support was disabled in Doki Doki Literature Club!, it has been enabled in Part I of Re:Literature Club! The Doki Doki Virus.
![special ending doki doki special ending doki doki](https://static.wikia.nocookie.net/doki-doki-literature-club/images/e/e7/Yuri.Doki_.Doki_.Literature.Club_.full_.2229797.png)
Another difference, while Doki Doki Literature Club! used persistent saving features to save progress for story acts and to achieve the special ending, Re:Literature Club! The Doki Doki Virus uses persistent saving features to unlock new menu options while playing the game normally and these newly unlocked menu options can be accessed by reloading a save file before the options would spawn and these unlockable menu options will direct the player to a new story route for a certain character.īy the end of Part I, most content for Part II will be moved to the home directory of the Doki Doki Literature Club! game folder along with moving specific game files for Part II to their respective locations depending on the path the player took by the end of Part I to make sure Part II's story continues from the choices made in Part I. Gamepad support has also been enabled in Part I of Re:Literature Club! The Doki Doki Virus while it was disabled in Doki Doki Literature Club!.
#Special ending doki doki mod#
After placing the game files and folders in Doki Doki Literature Club!’s main directory, the mod starts upon executing ddlc.exe.ĭifference between the gameplay Doki Doki Literature Club! and Part I of Re:Literature Club! The Doki Doki Virus is naming unnamed characters in-game after being introduced (before giving out their name).
#Special ending doki doki mac os#
Part I (chapters 1 through 7) is a fan game mod for Doki Doki Literature Club! on Windows, Mac OS X, and Linux, meaning that it plays like a Ren'py visual novel. No release date has been given and there is a very high chance that this fan game mod could be canceled. Part I NOTE: This fan game mod is still in experimentation and has not been released except for experimental demos of Part I on Github.